
The new multiplayer system features far better performance along with several new options. The quest further trains players for the game, teaches them details on the history of the game's universe, and provides information on secret locations and hidden benefits in the game. A new 'quest' system features multiple objectives spanning many solar systems throughout the game's universe. Once inside a station, city, or carrier, a player is safe from attack.
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Players can now enter a lobby that gives them access to full chat controls (voice and text), inventory management, the shipyard, and storage hangars. The new lobby mode is available at stations, cities, and carriers. Permanent stations allow players to dynamically expand the game's universe with new trade locations, resources, populated AI regions, and economies.

Permanent trade stations, constructor stations, research stations, energy stations, and ore processors can also be built. Temporary deployable objects can be tactically useful on the battlefield, aid in exploring for hidden items, harvest resources, or to assist players who are stranded or in need of repair.

Players can now deploy temporary energy stations, repair stations, sensor stations, fuel processors, shield arrays, and mining probes. They also now carry flak cannons which inflict kinetic effects and can damage the player's ship if they remain in range. Capital ships fight more aggressively and are equipped with anti-shield torpedoes that deplete the shield arrays of an opposing capital ship. The game also features smarter AI with more advanced tactics and greater challenge in war zones and high level systems. New equipment items include 5 different mining beams, most of which are optimized for recovering specific materials, an anti-missile system, shield array recharger, cannon heatsink, afterburner drive, and automatic CM launcher. Particle cannons now have unique ranges and several also have new attributes including kinetic effects, shield array damage, and energy depletion. Up to 8 equipment slots can now be installed on a civilian ship, which helps to support installing more of the new equipment items available. Players can now also change the number of crew compartments, countermeasures, equipment slots, and secondary weapon hardpoints. Mercenary features twice as many ship frames to choose from, both civilian and military. The player can order ships to form up, attack hostiles, defend them specifically, mine asteroids, or reload and refuel. The new fleet command system lets the player issue orders to AI ships in single player and to human controlled ships in multiplayer (kept private for only the other players who have matching clan ID tags in their callsigns). Higher sampling rates and new sounds enhance the audio effects in the game. The sound and music has been enhanced significantly and includes dynamic music by Rich Douglas that changes with the level of hostility around the player. The game also includes new solar systems to explore. New gas giant planets feature moving cloud layers and powerful winds that can disorient even the best pilots. The new planetary engine offers a much higher level of detail along with new effects including a cloud and haze system that renders clouds you can see in the distance from space then descend and fly through while in planet atmospheres.

Get the Evochron Mercenary Demo off WP (230mb)Įvochron Mercenary features a new graphics engine that supports most 3D video cards with at least shader model 2.0 support.
