
Of course, the Mayor ignores the warning because what could be more Jaws than that? His Royal Chompyness naturally escapes (getting his chomp on with a captive Orca along the way) and the game opens up.

In a homage to the original film/lack of creative thought towards the plot, Brody tries to convince the Mayor of the problem. Thankfully (for Jaws, not the many, many people he’ll end up chomping on) Michael Brody (yeah, keeping it in the family) manages to capture Jaws (not until after a few passes at the seaside buffet have been made by the hulking shark) and thanks to his research as a marine biologist, he discovers that it’s because of the sonic emissions coming off Environplus’ submarines that are making sharks a bit grumpy. Naturally, Shaw is a bit miffed about this and employs a shark hunter to eliminate you. Jaws (you) rocks up at Amity Island and promptly eats the son of Environplus CEO Steven Shaw. Must be the shark equivalent of ‘John Smith’ as far as names go. If Jaws: The Revenge had seemed like a daft idea for a story, then Appaloosa was going all out to make it seem somewhat sensible when the absurdity of Jaws Unleashed’s plot was detailed.Īmity Island is now thriving, the population is higher than it has ever been and corporations such as Environplus are boosting the local economy. The game was to be treated as a sequel to the original film, set 30 years after Brody blew Bruce into so many chunks. Jaws Unleashed, in a reverse of Shark JAWS, started life as an unlicensed shark game known as Sole Predator before gaining the Jaws license. The developer to do it? Appaloosa Interactive, a developer founded in Hungary during the early 80’s and swimming in moderate success ever since on over 150 titles.Īppaloosa had experience not only with handling licensed game projects ( The Lost World: Jurassic Park, Star Trek: Deep Space Nine – Crossroads of Time, and South Park among them), but also with ocean-based action as it was responsible for the Sega Genesis/Mega Drive Ecco the Dolphin games, perhaps the developer’s most notable work. It would be a staggering 19 years after the Nintendo Jaws title (and 31 years after the first Shark JAWS ) before we had somebody turn around and say ‘Yeah, but what if you could be the shark?’Īnd lo, Jaws Unleashed was born, and the world was given a silly, over the top slice of shark power fantasy nonsense. It featured a snippet of John Williams score and focused on fighting not only the titular toothy one, but other angry sea creatures as well.Īll adaptations followed one clear rule. It would be another 12 years before we’d see ol’ Brucey in video game form, showing up on the NES in a loose tie-in based on the risible Jaws: The Revenge.

#JAWS UNLEASHED ISO NO GAME MOVIE#
This did not stop Atari, who retitled it Shark JAWS (with the word ‘Shark’ deliberately made almost unreadable in the title) and published what is now believed to be the first ever movie tie-in video game (again, in a rather unofficial sense).

#JAWS UNLEASHED ISO NO GAME LICENSE#
Bruce’s Digital Historyĭespite arriving at the infancy of video games, Jaws found itself in a digital form very quickly, albeit unofficially.Ītari had sought to license a shark-avoiding arcade game as a tie-in to the movie, but Universal Pictures did not accept. This fear is probably more widespread than it should be because of that Summer of 1975 when a young punk named Steven Spielberg brought the terror of Jaws to cinemas and forever tarnished the rep of Great White Sharks and idiotic Mayors everywhere.

The knowledge that there are things down there that might just graze a foot, but might also take a nibble at it. A helplessness born of being out of our element. That uncertainty about what could be lurking below you when you’re out there beyond the shallows. To this day I and many others have a fear of the ocean.
